Tag: codemasters

  • F1 2020 Game Review: Codemasters Set New Benchmark

    F1 2020 Game Review: Codemasters Set New Benchmark

    When Codemasters took over the franchise of F1 games there were those who had doubts and there were those that had a wish list twice as long Belgium’s Spa-Francorchamps circuit.

    Year on year the doubters have been silenced and Codemasters have steadily chipped away at the lengthy wish lists. But surely those most outlandish dreams on said wish lists were assumed to be mere pipe dreams destined to remain fantasy. After all, it is a title based on the F1 season of a given year; a race around a set calendar with real-world teams. You would assume then that there’s only so much evolution that can take place in terms of gameplay.  But Codemasters has set such a lofty benchmark for itself with every new F1 release that now even some of the most incredible wishes have been granted.

    Not only has Codemasters produced a brilliant F1 racing game but also they have combined it with a fully-fledged management sim. In F1 2020 you are the boss. In the new ‘My Team’ features players can, for the first time ever, create their own teams from scratch and line it up on the F1 grid as the 11th team in the paddock.

    You won’t only be the boss though as you’ll be pulling double-duty as a driver too. In addition to customizing your own character there is a whole host of important decisions to be made. From selecting a team name, a second driver, a new livery, main sponsors, and an engine supplier to managing the various departments the new game mode is stuffed full of content that will keep you busy and engaged for some time to come.

    The handling model of the title has been overhauled too. In many instances the handling of the 2020 cars feels slightly easier to manage but you’ll have to take more care accelerating out of corners as the cars now have slightly less traction. There are a litany of things that standout in F1 2020 from the razor sharp graphics to the minute details of the asphalt on the different track surfaces. The sound deserves its own mention. From the ultra-realistic gear shifts to the throaty off-throttle growl of the Honda engine to the plank of the Alpha Tauri skimming along the main strait of Brazil’s Interlagos circuit – the sound in F1 2020 is a marvel.

    A tour, or several, around the newly added Zaandvoort circuit is highly recommended too. The experience is a spectacular tear around the undulating Dutch circuit akin to an exhilarating rollercoaster jaunt. You don’t have to feel daunted by F1 2020 either as a new set of assists allows even the most inexperienced gamers to try their hand at it and have fun while doing so.

    In addition to the sparkly new features it also maintains several customary game modes (Time Trial, Grand Prix) including a traditional career mode, which allows the player to step into any of the current F1 teams and perform simply as a driver. And if you’re not ready for the cutthroat world of F1 you can ply your trade at F2 level with the full rostrum at your disposal.

    If you are looking for the most complete racing experience possible then look no further than F1 2020 by Codemasters. Dazzlingly authentic, stunningly engrossing, F1 2020 is a wonder.

  • Game REVIEW: F1 2019 From Codemasters

    Game REVIEW: F1 2019 From Codemasters

    Even a handful of years ago the content and graphics that we now see in gaming would have been inconceivable. This is especially true when you consider Codemasters’ latest offering, F1 2019.

    Gameplay

     When you get into the heart of your F1 career most of the mechanics remain the same as experienced in F1 2018. But there is a rather impressive change for F1 2019. Before you step into an F1 cockpit you have the choice of starting with F2. It’s not a full season of racing in the feeder series but it does include a story mode and a rather easily unlikable rival named Devon Butler. You’re exposed to two different scenarios before being unleashed, for a full race, around Abu Dhabi’s Yas Marina circuit. Here, in the season finale, you must out-score Butler to win the championship. Proper drama!

    From there you’re given a choice to join a driver academy programme followed by handful of offers from F1 teams for the 2019 season. One of the biggest features in career mode is unquestionably the addition of driver transfers. In addition to the ability for AI drivers to move teams drivers’ knack and aptitude too is on a moving scale, which means that up-and-comers can give established drivers a real challenge. This isn’t only revolutionary for the franchise but will certainly keep career mode fresh and interesting for quite some time.

     Handling

    As most fans of the sport would know most of suspension travel of an F1 car isn’t actually in the suspension. Instead, it’s the tyres that absorb the bumps. This travel, especially as the car makes contact with the kerbs, is especially evident in F1 2019. The reaction of the tyre is for all to behold and in minute detail too.

    It’s clear to that a lot of work has gone into the re-profiling of kerbs. Where previously you could’ve gotten away with clipping various kerbs that you probably shouldn’t be anywhere near there is now a genuine penalty attached if you do so. Not a five-second penalty mind you, but still it’s going to cost you precious lap-time.

    Jumping into one of the front-running cars in Time Trial mode is bliss. Hanging on the Mercedes around circuit Gilles Villeneuve and attempting to put together a semi-decent lap time leaves you with very distinct and visceral feelings. One, it feels properly fast! The sense of immersion and speed is undeniably improved from last year’s title. Two, driving these cars at full-tilt is just pure pleasure. Akin to that feeling you had as a kid waking up on Christmas morning. Lucky for us Christmas came early this year.

    Graphics

     F1 2019 is a beaut, a visually stunning game. The cars’ bodywork work and livery are ultra-smooth and I have never seen a more accurate visual tyre model in any other racing game than this.

    Customizing

    In last year’s review I mentioned that it would’ve been a nice addition to be able to customize say your gloves and racesuit. I’d like to think that Codemasters may have read my review and thought it a good idea but the truth is this was likely an element on the their drawing board long before I mentioned it.

    But not only have they allowed a more immersive experience in terms of customizing your driver but also they’ve taken it one massive step further. Now you can customize the livery of your multiplayer car and race online with a colour scheme unique to you!

     

    Verdict

    I had thought that I’d long ago stopped being surprised at what Codemasters could deliver. They’d set the bar high with F1 2018. But what they have produced with F1 2019 is truly masterful. And you can add to that one of the best launch and marketing campaigns seen in a long time. There is unlikely to be another racing title on the market that is as impressive as F1 2019.

  • Codemasters F1 2017 Game Review

    Codemasters F1 2017 Game Review

    In the month of August two great things normally happen if you’re a fan of Formula 1. The first is the return of the world’s most elite racing series from its Summer break to the, arguably, the greatest circuit in the world, Belgium’s Spa-Francorchamps.

    The second great thing that happens in August is the release of a new F1 gaming title. This year Codemasters, who’ve been in charge of the official F1 game for a number of years, released the much-anticipated title on the 25th of August.

    I’ve been playing F1 titles for a long time. We’re talking from pre-Pentium PCs and PlayStation 1 here and because of this I love the finer details that are included in these titles. For example, in F12017, as your car is readied to leave the pit garage the engine is blipped slightly and when you open the DRS, on track, the volume of the woosh of the air increases. I especially appreciate the texture of the tyres too, which look so realistic that if you were to your finger over them on the screen they’d probably feel like very expensive Pirelli rubber. These are the smaller details that can and does elevate a game.

    But, arguably, the most sought after and appreciated aspect of any simulation game is realism, which goes hand-in-hand with immersion. While we’ll not ever truly replicate the F1 experience to a tee with a game Codemasters has, arguably, delivered the most seriously immersive experience in the history of the franchise.

    20170831125243_1While the core of F1 2017 is the racing Codemasters have packed so much more into the experience. The biggest draw card of F1 2017 is undoubtedly its career mode. As a female gamer the fact that you can now select a female avatar is no small thing. It says that Codemasters considers all their gamers important and it’s a classy move from them.

    Once you’ve selected your avatar of choice and customised your helmet you’re set to commence your, hopefully illustrious career in Australia. Career mode retains some aspects from its 2016 predecessor such as meeting the team’s expectations and beating your rival. Likewise, the practice objectives too have been retained but in 2017 they’ve been fleshed out more with added programs such as fuel saving and race strategy sims. These aren’t just for show either as they earn you valuable resource points which you put towards the development of the car.

    The area of Research and Design has received significant attention which has resulted is a massive expansion of gameplay. While in 2016 there was a linear path to follow for upgrading the performance the R&D tree in 2017 includes four branches of aerodynamics, chassis, powertrain, and durability. Within each of these branches are different types of upgrades all of which have, potentially, bigger impact than others. However, it’s not as simple as just bolting on the upgrade and gaining performance from it. In 2017, just as in real-life F1, there is every possibility that an upgrade may not perform as expected or fail completely. And to add insult to lack of pace or performance you wont get your hard earned resource points back!

    20170831125232_1Similarly, you have to manage all six elements of the power unit (internal combustion engine, MGU-K, MGU-H, control electronics, energy store, and turbo) as well as the gearbox. Overstress the components and you’ll soon have a more in-depth understanding of McLaren has been going through. This aspect of career mode demands for the gamer to make strategic calls on, firstly, management, and secondly, on when the most opportune time to fit new components is; fitting a new gearbox before its run its compulsory six races will result in a grid penalty and may not be the best decision ahead of the Monaco grand prix.

    It’s not only your own team’s expectations that are important either. Other teams in the paddock are also tracking your results and performances. If you’re looking for a drive higher up the grid you’d best keep an eye on the opinion meter as it’s sure to give you a good indication as to where your next offer will come from.

    In between the season’s races there are invitational events, which allows you driver one of the twelve classic cars included in F1 2017. These events are merely a bit of fun and don’t gain you any resource points. The classic cars are also available via the Time Trial and Grand Prix game modes. The classic cars included range from, amongst others, Mika Hakkinen’s 1998 championship winning McLaren, Ayrton Senna’s McLaren MP4-4, Nigel Mansell’s Williams to Fernando Alonso, Kimi Raikkonen, and Lewis Hamilton’s title winning cars. But by far the most majestic of the classic cars is Michael Schumacher’s Ferrari F2004. It’s the car with which he won his seventh world title and though this is just a game the sense of history that I got from driving this car was enough to form a lump in my throat. It’s beautiful and Codemasters could not have done any better in paying homage to the great history of this sport.

    20170831124517_1On a more technical aspect F1 2017 delivers stunning graphics from the cars and to the revamped paddock area and the circuits. While the tracks are not laser scanned they nevertheless provide detailed and accurate representations of the circuit’s frequented by Formula 1. The physics of driving a 2017 car is spot on. Initially, the level of grip is mind-blowing but nevertheless accurate and makes you feel pretty arrogant when throwing the car into corners. But, be warned, a 2017 F1 car does not like to be out of position when turning and if you are you’ll be swopping ends before you know it.

    The AI of F1 2017 has been improved dramatically too. Now AI drivers wont simply be scared off the racing line but instead fight tooth and nail for their position. Also, AI drivers are no longer infallible and actually make mistakes, which again adds to the realism of the title. The only criticism of F1 2017 is probably the sound of the engines, which sound a bit flat in comparison to their genuine counterparts. But this is a minor issues and certainly not one that is going to detract from how much you’ll enjoy F1 2017.

    It’s as if through all of their previous F1 titles Codemasters were building towards something truly exceptional and they’ve delivered, spectacularly, with F1 2017.

    Buy F12017 here

    F12017 Career Mode Gameplay:

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  • Codemasters to launch F1 2015 game in June

    Codemasters to launch F1 2015 game in June

    Codemasters has announced that they are working on the new F1 2015 game for Xbox One, PlayStation 4, and PC. The UK-based software company will launch the game for these platforms in June this year with a host of new features including a significant step forward graphically.

    The F1 2015 game is being developed on an “all new version” of the EGO engine and according to Codemasters, aims to deliver the “ultimate Formula One video game experience and act as a significant step forward in the game’s visuals and physics-based handling model.”

    F1 2015 game to be launched in June 2015It is surely a dream for every Formula One fan to be able to experience the sheer exhiliration of driving an F1 car and the F1 2015 game will bring gamers and fans alike just a little step closer into the world of motorsport’s top driving elite. Codemasters is making additions and improvements in more than 20 areas including aero dynamics, engine and transmission, fuel tank, force feedback and suspension. They’re even adding a brand new tyre physics model that looks incredibly promising. Codemasters says that together these enhancements will create the ultimate “breathtaking and realistic representation of how these cars handle on the track”.

    “The buzz and excitement that surrounds each Grand Prix is incredible, and we wanted to transfer that to the F1 2015 game with an all-new broadcast style presentation that’ll deliver that unmistakable race-day weekend atmosphere of a Grand Prix, complete with podium and grid sequences”, the software developer said. All of this will be available in the Championship Season mode, as well as in the brand new Pro Season mode. The Quick Race and Multiplayer modes will also make a return.

    F1 2015 game to be launched in June 2015A real stand-out feature is the voice recognition technology available for Xbox One and PlayStation 4 consoles. Via in-game voice commands available on the consoles, you’ll be able to interact with your race engineer like never before! You’ll be able to ask for race info, weather updates, condition of your tyres and you’ll be able to request tyre and even front wing changes!

    There’s bonus content too! The F1 2015 game will include officially licensed cars, drivers, and tracks from the 2014 F1 World Championship season. According to Codemasters this content has been “built from the ground up” in order to make use of the F1 2015 game’s new handling features and more.

    Codemasters released the following statement from F1 2015 game director Paul Jeal:

    F1 2015 game to be launched in June 2015“The F1 2015 game marks an exciting new chapter for Codemasters and Formula One; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June.

    The handling is a vast improvement from our previous games. In particular our new tire model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris, and weather conditions.

    F1 2015 game to be launched in June 2015Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.

    The team is busy modelling the new 2015 cars and drivers in readiness for the game’s summer launch. You can see a tease of our first signed off 2015 content in our debut screenshots, as well as an early glimpse of the Mexican circuit. In addition to the 2015 season, we are also delighted to be able to offer the 2014 season as a bonus selectable season. Even this far out from our game’s release they truly show the power of our new game engine.”

  • F1 2014: Attention F1 Gamers

    F1 2014: Attention F1 Gamers

    It’s no great revelation that most F1 fans have fantasised about what it is like to complete a flying lap in a Formula 1 car. As most of us dreamers are unlikely to experience the breathless minute and a half of pure exhilaration we look for the next best thing – gaming.

    Formula 1 games have come a long way since the early days of Geoff Crammond’s Formula One Grand Prix. From console to pc the genre has continued to progress over the decades to land with its current creators, Codemasters.

    As present holders of the official F1 licence Codemasters has announced two new titles. F1 2014 will feature all the “seismic” changes to the sport while drawing on the developer’s experience in this specific category. Creators have revealed that F1 2014 will feature refined handling and a new driver evaluation system calculated according to your personal skill level. This announcement doesn’t exactly make us light up light a halogen lamp. To refine means to correct or modify something that already exists. It means that Codemasters thinks that their previous attempt at an F1 title was close to the mark; it wasn’t.

    Simulation gaming is about realism and while we don’t expect a 100% likeness to the real deal we also don’t expect to win the Abu Dhabi grand prix in Kobayashi’s Caterham. For the true simulator snobs rFactor remains the Holy Grail. For the less obsessed gamer there are several arcade, read easy, racing sims to satisfy that twenty minute stretch of boredom while you wait for your Candy Crush lives to replenish. Fact is, there is a market for both and Codemasters are trying to create a happy medium to satisfy both ends of the scale.

    Their attempts at F1 games haven’t been awful but they’ve been far from mind blowing.  The first title, F1 2010, was well received and praised for its attention to detail and intricate weather system. However, the high praise was based on the fact that fans had been starved of a new title for several years. Thus, objectivity was clouded by the giddy anticipation of finally getting your hands on a brand-spanking new F1 game. Enthusiasm started to wane a year later with the launch of F1 2011 and the knives started to appear. A tweak to the multiplayer function and a few new rules wasn’t enough to dupe gamers who struck the fatal blow by dubbing it a meagre replica of its predecessor.  In 2012 Codemasters had another go but interest and enthusiasm was lukewarm at best. The following year introduced a F1 Classics mode which allowed gamers to pound around Jerez, Brands Hatch or Imola in a classic Lotus, Williams or Ferrari. The throwback was a classy homage and was appreciated by the sport’s fans.

    codemasters-logo-newIn an attempt to sell its 2014 title Codemasters is talking up the “exciting and refreshingly different experience” it will deliver. Of course gamers will give it a fair chance and conduct their own meticulous examination of its so-called refreshing makeover so we’ll reserve judgment too. The truth is that most are a whole lot more excited about the second announcement made by Codemasters.

    The 2015 title, to be released early in the new season, will be a next-gen release. What is next-gen? First, it’s important to understand that with greater processing power comes great responsibility. Next-generation gaming means tighter, more defined graphics, and a level of realism which will increase the sense of immersion. It should require all game developers to swear on an Atari that they will utilise all of its mammoth potential and deliver a gaming experience beyond our wildest dreams.

    Should F1 2015 be the answer to your gaming dreams and it continues to command your attention you’ll be happy to know that it will receive live digital updates as the season progresses.

    Whether you’re an occasional gamer or the compulsively obsessed kind Codemasters wants you to buy their game. They’re trying to convince you by setting a lofty goal for them. By announcing a next-gen F1 title they now have a responsibility to deliver something special. If all they produce is a simple reproduction of previous titles they will dump the franchise into gaming oblivion. If they knock it out of the park then F1 gamers may just find themselves one step closer to that virtual F1 cockpit.

  • Pre-order F1 2013 Classics

    Pre-order F1 2013 Classics

    If like us, you can’t wait to get your hands on F12013 Classics, which is set for release on 4 October for Playstation 3, then do yourself a favour and pre-order so long!

    F12013 is the latest game in the award-winning FORMULA 1 franchise from Codemasters which has sold over 6.5 million units. The culmination of five years of experience in developing cutting edge FORMULA 1 titles, F1 2013 delivers a range of new features, improvements, modes and, for the first time in the series, classic content.

    F1 2013 features all the cars, circuits and stars from the 2013 season, allowing gamers to race as Lewis Hamilton in his Mercedes and Sergio Perez in the McLaren-Mercedes for the first time, and includes all of the new drivers, updated rules, tyre changes and remodelled handling to authentically reflect the challenge and exhilaration of racing 2013’s stunning roster of FORMULA ONE cars. A range of enhancements, improvements, split-screen and online multiplayer plus new and returning game modes deliver the most complete simulation of a FORMULA ONE season in video-game history.

    F1 2013 gives FORMULA 1 fans the chance experience a range of classic content in a brand new game mode introduced by legendary broadcaster Murray Walker. F1 Classics allows players to race legendary drivers in iconic cars and features two period circuits. This classic content can also be enjoyed in a range of further game modes including split-screen and online multiplayer modes.

    Click here to pre-order F1 2013 or F1 2013 Classics now from AWX.

    Pre-Order F1 2013 and F1 2013 Classics

     

     

  • F1 2013 Classic Edition Codemasters Teaser Trailer

    F1 2013 Classic Edition Codemasters Teaser Trailer

    F1 2013 Classic Edition gives FORMULA 1™ fans the chance to compete against legendary drivers in cars from different eras of FORMULA ONE with a range of classic content from the 1980s. F1 Classics, introduced by legendary broadcaster Murray Walker, allows players to race iconic 1980s cars from Williams, Lotus and Ferrari against drivers including Mario Andretti, Nigel Mansell, Emerson Fittipaldi and Gerhard Berger, with more to be announced, on classic circuits Brands Hatch and Jerez.

     

  • Codemasters to Launch F1 2013 game

    Codemaster’s has announced that F1 2013 will be released, worldwide,  in the next few months.

    The software company, who made their first F1 game in 2011, announced a new feature of the game that is sure to please the purists. A new gameplay mode, called F1 Classics, will be featured that allows fans a chance at taking on legendary drivers on some of the most iconic racing tracks throughout the world.

    The F1 Classics gameplay mode will be introduced by legendary Murray Walker and will enable gamers to race the classic Williams, Lotus and Ferrari cars of the 80s.Gamers will be able to compete on famous circuits such as Brands Hatch and Jerez against greats of the sports like Mario Andretti, Nigel Mansell, Emerson Fittipaldi and Gerhard Berger. Codemasters have suggested that more legends may be include in the F1 Classics mode but at still to confirm exactly which heroes from the past will make an appearance.

    F1 2013 will be available on PC, Xbox 360 and Playstation3.

    Codemasters have released these ‘work in progress’ screenshots to whet the appetite.